Here is another blog on my summer Work:
Most of these drawings are attempts at expanding the work I did on Ploceidae The Weaver by working on his team. Team Breeze most of the images are my attempts at introducing Pounder the Bull. I started my work on him by attempting the to draw his shoes and gloves at first the work for the shoes and gloves came out awfully. But the the gloves weer the worst part because I couldn’t get the proportioning of the hands right until the final image where I managed to get them to look more like hands enough to present how his gloves would look him. The shoes developed quite quickly, a lot quicker then the gloves. The downfall of this section was Pounder’s actual face for a while I couldn’t get it right because when I drew his mouth he came out looking moire like a pig because I couldn’t capture his mussel correctly. Eventually I did get it right after looking over several characters that had similar problems within the Sonic Universe. One of the images is one of my attempts at developing the appearance of Swoop the Nightingale which I only have just started working on. The images at the top of this blog are of Team Breezes base of operation called Atmocity, which when I first attempted to draw knew I had captured it’s essence.
Here is a Size chart to help show the height of Ploceidae The Weaver:
This took me a while, not the actually drawing though due to the fact that Mobians are various sizes just like humans but a majority of them are half the size of Humans so I had to look at various height charts done both by SEGA/The SONIC Team and fans to come to a suitable height. Look Below for proof.
This section is based on various sketches of either certain parts of Ploceidae doing certain actions such as his fist been clinched, as well as his entire body performing an action such as jumping.
Now this image mainly focused on his facial expressions at first but later developed into his actual body movement such as him running as seen on the image or him practicing his Sky Fu which can be seen at the very bottom of this image. Some of theses sketches work really well and help bring out who the character actually is and what his characteristics are, for example the two bottom images used for his Sky Fu display that he is quite skilled and well trained in the art. All though they could use slightly refining due to the fact that one of them does look like his is showing of his muscles but they still came out look decent. The facial expressions also came out quite well because you can see the general emotion that Ploceidae is displaying.
Now this focused more on what Ploceidae does in his free time, such as building things, this image also somewhat focuses on making Ploceidae look like his head isn’t connected to his body without a neck. This can be proven by the various sketches that are scene of him building objects with his spanner. Some of this sketches cam out right the first time, such as the top right sketch which shows Ploceidae standing on top of a box to either build or repair something with his tool box next to him on his right. One of the sketches that needs tweaking ever so slightly is the bottom right one due to the fact that you can see Ploceidae is trying to repair something from underneath but there is no object there, so next time add an object of repair. When I attempted to fix the neck problem with Ploceidae i tried using either the side of his Aviator goggle to hide the joint or his arms, theses worked ever so slightly but couldn’t cover it completely so this left me at a blank for a while, so I looked at Ploceidae at different angles, which some of the sketches are.
This image was focused on his joints actions and again the neck problem. First though I drew an image of Ploceidae doing another one of his hobbies which is Extreme Gear Riding. This sketches came out perfectly it shows of part of Ploceidae Personality and his animal nature which is that of a bird and to be free. The arms and shoe sketches where drawn in attempt to help me understand how they would work when he was using them either in a fight against Eggman or Swarm or just running. The shoe sketches cam out quite well though due to the fact that I managed to display what actually happened to the show during it been used for running or walking. The neck problem has been solved no in these sketches by making the edge of his top of his jacked taller it covers the joint between Ploceidae’s head and body, I got this Idea from looking at various images of Mobians as well as talking to one of my fellow students Bethany Morley about this problem.
SEGA/Archie Comics: Unfortunately when I attempted to look up some of the artists that produced the concept art all the images where placed underneath SEGA/Archie name, this is due to the fact that sonic was one out of several different character designs that was sent in by SEGA fans to be SEGA’s new mascot for the company. Over the years the artists who developed and designed sonic and other related characters grouped together within SEGA to form the SONIC Team, the group that solely responsible for the sonic games. Later on SEGA sold the rights of creating comics to Archie, with yet again a wide range of artists that brought sonic and his world to life in comic form. Over the years the styles of sonic have changed both in the games and comic due to either the change in modern society (what is acceptable) and due to the artists changing.
I chose this company as one of my inspirations due to the fact that when I did research on the name Weaver it seem to connect to this style of animation effectively and it makes the character seem alive with this sort of name. But this was not the only reason why I chose this, it was also because due to the vast amount of artists that worked both for Archie and SEGA over the years have produced there was a large amount of concept art that I used as inspiration for Ploceidae The Weaver for example:
Sonic’s redesign for the first successful 3D Sonic Game, Sonic Adventure in 1998 by SEGA and the SONIC Team. This was the opening point for various designs for various characters from Sonic’s World, sonic included. This image inspired me to create Ploceidae in similar style, when I saw it, this was due to the fact that the name seam to clack with this sort of art style and it would make it a nice match for his name and characteristic that came with it, as well as presenting it.
Sonic’s redesign for Sonic BOOM in 2014 by Big Red Button Entertainment and SEGA. The game may have not have been very popular due to the fact that had a long list of glitches, but the reason why it inspired me is that the new style for sonic and the other characters gave me an idea, mainly the sports tape, due to the fact that Weaver birds are known for been quite territorial and ferrous fights,s o this gave me the idea to make Ploceidae a Martial Arts expert (Sky Fu) and to present this I would use sports tape.
The Babylonian Rouges from Sonic Riders 2 in 2006 by SEGA and the SONIC Team. This piece of concept art inspired me due to the fact that it was a piece of concept art that focus solely on Bird Mobians and this inspired some of the shapes used for Ploceidae in a sense for his bird like features e.g his beak and eyes but the features on Ploceidae are my own the image only inspired me.
Tracey Yardley: One of the current artists that is working on Archie’s Sonic The Hedgehog Comic series as well as Sonic Universe and the old Sonic X comic. I find this artist inspiring due to the fact that when he draws the characters from Sonic’s World, he captures the essence and personality of the characters perfectly. This can be seen in the image below:
Sonic The Hedgehog from Sonic The Hedgehog comic by Archie Comics and Tracey Yardley. This style of sonic first appeared in issue 160. This style by Yardley inspired me for Ploceidae due to the fact that not only again does his style focus on Mobian Body Styles but he capture the emotions and characteristics of the characters perfectly and now how to display them effectively, so this gave me an idea on how Ploceidae might display his emotions to other around him such as anger and happiness, so I used this image to help me create the facial expressions on the 3D Character Sheet for Ploceidae The Weaver.
Yardley hasn’t just worked with Sonic and his world but also some of Archie’s other comics that are based on other video game characters such as Mega Man and is also the original penciler/inker of the manga series Riding Shotgun.
Aardman Animation: A famous British animation company that is known to favor claymation as the form of animation for their productions. The company has produced various animated series and films since 1972, Some of their most famous works been Wallace and Gromit (Films and Series), Chicken Run, Flushed Away and Shaun the Sheep (Both Series and film).
A found inspiration in the movie Chicken Run and in it’s concept art.
Early Concept Art from Aardman Animation’s Chicken Run by Model Artist Michael Salters in 2000. This piece of concept art was useful and inspiring because it gave me the idea on how to capture the beak design for Ploceidae the Weaver in a 3D Setting mainly for the character Sheet but for also later on for the actual producing of a 3D animation. I found this more then enough to capture Ploceidae beak p[perfectly due to the fact that I was having trouble with it in the early stages of his design, due to the fact that I couldn’t seem to get Ploceidae beak to work on the bottom half of his face.
This can be seen in the original 2D Character Design Sheet, the beak doesn’t cover his lower half of his face completely.
This was changed though for the final 3D Character Sheet for Ploceidae The Weaver, you can see this if you look carefully enough you can see all the changes to the 3D versions that I got from looking at my inspirations again. Such as the the beak now completely covers the lower half of his face now and that it appears more 3D like in design. The Chicken run Concept art also inspired me some of Ploceidae other features such as his hands, which by most Mobian standards should have gloves on but Chicken Run gave me the inspiration to make his hand from his wings giving him a more bird like appearance.
Here is 3D Character Sheet for Ploceidae The Weaver.
This 3D Character Sheet for Ploceidae is Designed to show Ploceidae of at three different angles as well as showing of several different facial expressions that he can perform with his face. There are several changes that have been made to him since the 2D Character sheet such as his beak covering the entire half of his face instead of just a small parts and that his beak and eyes stick out more on the sides making him look more 3D. There are several facial expression there for Ploceidae, Basic (His Design Face/Emotionless), Tired, Shocked, Sad, Goggles (The face that he uses when wearing his goggles), Happy and Angry. I am quite happy with this final design 3D Character Sheet because I believe that Ploceidae has come out quite well and shows all the characteristic of not only the Weaver Bird but also the personality I set him. He is also appealing to the eye and is certainly not of putting to the eye.
Now You are probably wondering why there is another section to Ploceidae The Weaver and the reason is that I have to also draw Ploceidae in a 3D pose for the Character sheet so these sketches located within this post are my attempts at putting Ploceidae in a 3D form as well as tweaking his final design a bit. E.g. seeing how he looked with hair (Not a good Idea – see note on first image to see why). The Second image both again focusing on a different position for Ploceida to be in during the 3D Character Sheet and another task my tutor asked me to do which was to show various facial Expression with Ploceidae’s final face design. I chose the new pose think it would show some of Ploceidae’s Personality of to the target audience when he was in his 3D Character sheet, although in retrospect this made him look some what ridiculous. The facial expressions seen on the various faces seen in the second image where early attempts at Facial expressions for Ploceidae The Weaver, a majority of them came out look really well even if they were just prototypes, especially the Goggles one.