Year Overview: Year 3 Blog Content

This post contains links to all my work and is divided into the two categories of my Course Work, Independent Practice and Creative Futures: Pro Practitioner.

A quick warning about this post all the links work but for some reason when no mouse hovers the actual post, the Creative Futures: Pro Practitioner section looks like there are no links and when it does all the links light up and so does the text, just click the links  and it should take you to the desired post. I apologise about this I have gone of the link software several times and I don’t know what is causing this.

Independent Practice:

My Independent Practice process started with me deciding what I would do as my main project. I draw up some brainstorms to help me come up with ideas for my project as well as what I could possibly do within these projects during the process of making them.

Brainstorm 1,

Brainstorm 2

Once all my ideas for this project were presented clearly on a piece of paper, I began to decided which project I wanted to pursue for my final major project as long as it stay within the brief that we were given at the beginning of the year. The project I had chosen for my final major project was Bubble and Squeak, I created these two characters last year, but I wasn’t really happy with the way they had come out last year, so I decided to redesign them and create a new episode of Bubble and Squeak. Since I started a new project had had to come up with some new objectives and aims for said project:

Bubble and Squeak Aims and Targets

I started to then come up with several potential narratives for the animation, these scenarios where simple ideas that popped into my head during this creation process to find a suitable story for Bubble and Squeak to follow in this new animation:

Narrative Idea Inspiration,

Narrative 1,

Narrative 2,

Narrative 3,

Narrative 4,

Narrative 5,

Bubble and Squeak Narrative Ideas Development 1,

Bubble and Squeak Narrative Ideas Development 2,

Bubble and Squeak Narrative Ideas Development 3,

Bubble and Squeak Narrative Ideas Final Ideas 1,

Bubble and Squeak Narrative Ideas Final Ideas 2,

Bubble and Squeak Narrative Synopsis,

Once I found a suitable narrative I began to redesign the characters Bubble and Squeak putting them into various scenarios to see what sort of reactions that they would get involved in and how they would deal and react to them. This includes of course Bubble’s sudden change of species after I began to realise that him been a fish severely stunted the animation and it’s narrative:

Squeak Redesign Ideas,

Squeak Idea’s 2,

Bubbles Character Rethink,

Bubble Species experiment,

Bubbles Character Rethink, Crab vs Snail,

Bubble Redesign 2

Bubble and Squeak Sketches,

Bubble and Squeak Sketches 2,

Bubble and Squeak Animal Motion study,

Bubble and Squeak Sketches 3,

Bubble and Squeak Sketches 4,

Once I chosen the species Bubble would become I began to write up potential story boards to help make the narrative of the story that I had chosen and developed a lot easier to understand. These storyboards went through several different versions of the same story as well as different ones.

Storyboard 1, Storyboard 2, Storyboard 3, Storyboard 4, Storyboard 5,

I began to do tests in Adobe Flash to see if it was suitable for this project, I eventually found out that this was bad idea as it seemed to drain the life out of the story, the characters and the animation.

Flash Test 1,

Flash Test 2,

Flash test 3

I began to experiment with the line reader to create a stopmotion animations with hand made puppets of Bubble and Squeak the first few steps of my project were a little rough as I was still new to stopmotion animation.

Stopmotion Test 1,

Stopmotion Test 2: Bubbles,

Stopmotion Test 3: Colour,

Stopmotion Test 4: Colour 2,

Stopmotion Test 5: Squeak Asleep,

Stopmotion Test 6: Squeak Asleep 2

Once I grew confident enough to use the line reader I decided to use it and stopmotion to produce my final major project since I have never really used any other means of animating other than Flash so it might be a nice road to go down this year:

Bubble and Squeak Early Takes

This was one of my early takes at creating Bubble and Squeak via the line reader and stopmotion animation after my experiments, so their was still a lot of room for improvement, my later work see down below shows that I started to improve both in my understanding of the technology and the animation style.

Bubble and Squeak Opening,

Bubble and Squeak Climbing Prototype,

Bubble and Squeak Climbing Prototype 2,

Bubble and Squeak 3D Background Experiment,

Once I started to get the hang of this new type of animation I also began to compose more complicated scenes with my puppets as well as putting together my older animation clips to see how well the animation came together with some sound effects.

Bubble and Squeak Narrative Experiment,

Squeak Close up Experiment 1,

Bubble Close up Experiment,

Squeak Close up Experiment 2,

Bubble Close up Experiment 2,

Bubble and Squeak Climb Sink Part 1,

Bubble and Squeak Climb Sink Part 2,

Bubble’s Tap Attempt 1,

Leaky Tap Animation,

Bubble’s Solo Climb and Attempt V2,

Bubble and Squeak High Five,

Soaked,

Squeak Solo Climb and Fail,

Look at the Tap,

Soaked V2,

Squeak complains to Bubble,

Once I had done most of my scene I began to realise that I needed to also create my credit and opening sequence so I began to design design the Title Card and Credits in order for me to record this last sequence.

Title and Credits Cards Design,

Opening and Credits Animations,

Eventually I posted up my combine all my clips and sound affects to produce my first final version of Bubble and Squeak:

Bubble and Squeak V1,

Although after watching the completed video I realised their was still corrections to be made.

Bubble and Squeak Final Blog,

Bubble and Squeak Final Youtube,

During the process of creating Bubble and Squeak I also researched several different animation technologies, visited sites of exhibits from Hull City of Culture and done several sketches to help improve my overall art skills. As well as Develop my image in the art industry with creating my own business cards.

Animation Technology Research 1,

Animation Technology Research 2,

Animation Technology Research 3,

Animation Technology Research 4,

Google Web Designer 1,

Google Web Designer 2,

Independent Practice: Adobe Photoshop Practice 1: Line Work Notes,

Logo Ideas 1,

Logo Ideas 2,

Logo Ideas 3,

Logo Ideas 4,

Business Card Idea 1,

Business Card Idea 2,

Independent Practice: Lines of Thought Workshop,

Hull City of Culture: Opening Exhibits 1,

Hull City of Culture: Opening Exhibits 2,

Hull City of Culture: Opening Exhibits 3,

Hull City of Culture: The Propeller,

Hull City of Culture: Poppies Waving and Weeping Window

Independent Practice: Drawing Practice,

Independent Practice: Drawing Practice 2,

Independent Practice: Random Sketches 1,

Independent Practice: Random Sketches 2,

Independent Practice: Random Sketches 3,

Independent Practice: Random Sketches 4,

Independent Practice: Random Sketches 5,

Independent Practice: Random Sketches 6,

Independent Practice: Random Sketches 7,

Independent Practice Human Anatomy Research and Practise,

Independent Practice: Human Anatomy,

Creative Futures: Pro Practitioner

My Creative Futures: Pro Practitioner project started with me trying to decide what I could do for a potential client project and who I could find as a client for said project or in another way a client who would provide me with a project for the third year course.

Client Project: Ideas,

Client Project: Women of the World or WOW!,

Now that I had decided what project I doing for a client of my choosing was, I was going to have to understand more about the women of Hull that were famous and I decided that 10 women would be a good number to help keep the length of the animation decent and interesting.

Women of the World or WOW! Women of Hull Research 1,

Women of the World or WOW! Women of Hull Research 2,

Women of the World or WOW! Women of Hull Research 3,

Women of the World or WOW! Women of Hull Research 4,

Women of the World or WOW! Women of Hull Research 5,

Once the women were chosen I began to draw up story boards of idea for potential narratives for this project. The ideas that I first created for these storyboard were only basic and I would later come back to design or develop new ones later on, some of the later on storyboards are after I started to do all animation redesigns for the women. These redesigns of these animations toke place after story board 3.

Women of the World or WOW! Women of Hull: Storyboard 1,

Women of the World or WOW! Women of Hull: Storyboard 2,

Women of the World or WOW! Storyboard 3,

Women of the World or WOW! Storyboard 4,

Women of the World or WOW! Storyboard 5,

WOW Storyboard 6,

The links below are my different ideas for the new animations, as well as some of the inspirations for them included:

Women of the World or WOW! Design Ideas 1,

Women of the World or WOW! Design Ideas 2,

Women of the World or WOW!: Phone Research,

Women of the World Maureen Lipman/Phone Sketches,

Hull City of Culture: Opening Exhibits 2,

From here I began to animate my project:

WOW Animation V1,

Women of the World or WOW! Animation Prototype 5,

Women of the World or WOW! Animation Prototype 11,

Women of the World or WOW! Animation Prototype 17,

Women of the World or WOW! Animation Prototype 24,

Women of the World or WOW! Animation Prototype 30,

Women of the World or WOW! Animation Prototype 35,

Women of the World or WOW! Animation Prototype 41,

WOW Animation Changes,

WOW Animation Changes 2,

Once my main animation was finished I began to look for a potential client who would be willing to show my work to the public:

WOW potential clients for my project,

WOW potential clients for my project: Maritime Museum,

WOW potential clients for my project: Kadromah94,

WOW potential clients for my project: Kadromah94 part 2,

Advertisements

Independent Practice: Human Anatomy

This post is to show all the work I have done experimenting with a white board marker and A3 paper.

Scan 36Scan 37

Scan 38Scan 39

A collection of drawings that I did in my free time as an experiment with a white board marker. The aim of these drawings was not only to experiment but also to show that my understanding and ability to draw human anatomy had improved. Some of my best examples are the drawings of the man on a side angle , since I have started to add more finer details to the sketches making them look more life like. The only downfall with all these sketches is that while they do look somewhat human in nature they all have been drawn incorrectly, the mistake that I made on all the sketches is that I have placed the eyes to high up on the head, which is a common mistake. Why this is is that naturally the human eyes are lower down the head near the centre more than the top, this because the top area of the head is often covered in lost of hair hiding the rest of human head the essentially blank. Even though I made mistakes with these sketches I still feel like I have made some progress with my human anatomy studies and sketching of them.

Independent Practice: Lines of Thought Workshop

This post is explain and show what I did during the Lines of Thought Workshop, this exhibit was to show pieces of work from various artists from across time, some of these works included Michelangelo, Leonardo and Picasso. The exhibit will remain at Hull University’s Brynmor Jones Library till 28th February 2017 before the exhibit is moved to one of the other two locations before it is returned to the National History Museum in London.

We start the workshop by talking with the exhibit managers before she set us a task of looking around the exhibit and looking at the art pieces that drew our attention without looking at information and trying to work out why we found it interesting for an hour. Afterwards we then went went round the gallery with the manger visiting each piece discussing why we found them interesting. I found several of these pieces very interesting as they not only showed what the artists were thinking at the time, as most of the works there were actually prototype sketches or idea that the artists had drawn down so they wouldn’t forget or wanted to try something out. An excellent example of this is Michelangelo’s sketches of the design for the Madonna and Child.

The works that were shown at the Lines of thought exhibit were incredible and truly inspiring, it showed me that regardless of ones art style you can still portray your own ideas effectively and clearly. This has not only inspired but also encouraged me to keep going at with my projects and developing my art skills and not matter what others think about my skills don’t let put me down or make me over confident.

Eventually we left the exhibit and went to another room were we were given photocopies of the art pieces and told to sketch over some of the photo copies with tracing paper. Then with a piece of card we used a pen on the other side of the tracing paper to trace the drawings onto the card to create our own piece of art. With this done we could either keep the art pieces we had created or give them for a collaboration pieces that all the art workshops were putting together.

These three images are of me comparing the traces on the piece of card against the original drawings to see how well I had trace from the photocopies, several other students at the Lines of thought workshop also did this at the suggestion of our guide. We did this not only to see how well our own attempts at tracing the art were but to show how even when coping someone else’s style it will never be exactly the same and will always have your own creative flair to it. Next we returned to the small room that we were using for our drawings and were told that we were going to use the photocopies now to make a collage that all the workshop was putting together. The rule were simple we could do what ever we wanted with the photocopies from cutting fragments out to covering so much of the photo copies with tipex and felt tip as long as we kept all the work connected in someway when we stuck them on the wall.

IMG_0217

This is the trace art that we put together using tracing paper, a pencil and a pen.

IMG_0222

IMG_0233IMG_0237IMG_0241IMG_0245IMG_0249IMG_0253IMG_0255

The pieces above are the main bits that I contributed to Collaboration in the Lines of Thought exhibit. Please note that no all of the cut offs in the images are my own, their are also done by the same people who were in my group. Examples of my contributions are brick road above, The Big Smile, the hanging mace above the and the explosive, the turtle shell helmet, etc.

IMG_0261

Independent Practice: Adobe Photoshop Practice 1: Line Work Notes

If I want to be a animator or a concept artist when I leave university, I need to learn how to use the resources that all the potential employing companies use or require the artist to be a at least familiar with. So I will occasionally post posts of me trying to learn some new techniques throughout the rest of the year to show how am doing or what tips that I can save on my own blog to come back to later so that I don’t need to scour for the original sources if I forget about the method used.

The method that I am posting today is how to successfully trace or redraw over a scanned piece of art that you want to develop to look better or make it into a piece of concept art. First You open a new page, the standard photoshop blank document will do, then open up the image that you want from either the load menu, import or just copy it in (Warning copying it may bring out a pixelated copy of the image).

Layer, Left Click, Scroll Down, Hover over new and new drop down bar appears, Move mouse right and left click layer, Move mouse to layers table, locate opacity, then reduce to 25%, to see drawing in layer below.

Go to tool bar, Left Click Pen Tool, Choice a suitable point to start on the transparent sketch and then follow along one of the sketch lines and left click.

This should have created a new line, now while the line won’t be in complete synch with the sketch that you have a few layers below, If the line needs to be curved this next step will ensure that it is a close enough match to the line that you have tried to recreate.

Move back to the Pen Tool and hold down a left click this will cause a drop down bar to appear next to the Pen Tool Icon, drag the mouse to hover over the bar and drag down to bottom icon on the bar and release the Left click.

The Mouse symbol with change to a white arrow, next click on one of the two pints that you used to create that line and hold down before dragging, the line will start to curve try to a line the curve as much as possible with the sketch and release.

Next the point you have just manipulated will now have to back lines and dots connected to it, hold left click over one of them and move the mouse this will lead to the line to curve agin but this time only at one side of the line, the other black dot does the opposite of the line and once again release when happy with your curved line.

When this is done the repeat the process to select this version of the pen tool only to reset it back to the original pen tool before move along on the sketch and click somewhere on that line to create a new point, the go back to previous line end and click to link the two.

Repeat the previous process to curve line to the desired shape and then the previous step to create a new line until the sketch is complete recreated on the photoshop document.

Next go back to the layers menu and look at the tabs above it to fine the paths tab and left click it to open up a image of all the paths made so far. Hover over the path image you ant and right click to allow a new drop down menu to appear and then click stroke line.

Then software will then ask you what sort of stroke would your prefer for the lien that you have drawn up, their is a a menu to selected which option from the pain brush to the pencil or even the spray can. Click your preference and your shape is now successfully traced.

 

Independent Practice Bubble and Squeak Character Sheets

This post is show the character sheets that I have put together to display the characters from various angles and the proportioning of the characters as well.

Bubble Character SheetSqueak Character Sheet

These character sheets where produced not only to see the character proportioning as well as all of the entirety of the characters but also as a means of going through several different designs and colour schemes for the characters. What I men is that since the designs are now saved both on my blog and on a computer/hard drive so I can now either print out several copies of this characters and draw over them changing the designs to how I or the target audience see fit or even experiment with several different colour schemes for the characters to see which works best and helps bring them to life, or I could do the same on a computer with out wasting tones of sheets of paper. Bubbles characters sheet worked out very well his body is well proportioned from all angles and your are able to see what makes the characters as well as what he looks like as well. Squeaks was bit of a problem because of the position of his head. Due to this the drawings did look a little of for his character sheet.

Independent Practice Human Anatomy Research and Practise

Over the past two years my drawing abilities have evolved from when I first joined this animation course. While I have improved considerably I am also now where close to producing an accurate drawing of the human anatomy. This can be seen with several of my previous drawings for example many of my drawings are often either misproportioned or doesn’t look anything like the chosen human limb or body part. So I have decided that I should start trying to focus on my human anatomy more in my free time so, I am starting to find tutorials either in books or online from chat rooms or artist web pages to help me improve.

The first web page that offered an interesting look into Human Anatomy called Human Anatomy Fundamentals by Joumana Medlej: Learning to see and Draw Energy:

https://design.tutsplus.com/articles/human-anatomy-fundamentals-learning-to-see-and-draw-energy–vector-17027

This page looks into the energy of the characters that you draw on the paper, for example you want to draw a character for a adventure story or game that you are developing. Instead of drawing a character just standing their try to imagine how they would react to a certain situations. This could be them fighting an opponent or spying on someone, once you have pictured the character in a situation like that try to draw them in the pictured situation. Even if your can’t draw that well according to this if you a draw a character in a pictured scenario the character should still have some life to them, making the drawing look a bit more professional and realistic in process. I will try this method as soon as possible as it is an interesting way of looking at drawing characters who create.

I have also discovered that Joumana Medlej has set up a page filled with links of various lessons that they have set up up for Human Anatomy Lessons, This is covers a wide range of lessons on Human Anatomy from Basic Body Proportions to Hand and Feet Lessons.

https://design.tutsplus.com/series/human-anatomy-fundamentals–cms-724

I found another helpful web page on Human Anatomy called Anatomy Lessons: How to Improve Faster in 6 Steps! created by SirWendigo on Deviantart, this web page consists of various example of Human Anatomy drawings and a few 3D CAD Imagery of them as well as the tip and tricks used to create them in sveral small guides composed into six easy steps.

http://sirwendigo.deviantart.com/journal/Anatomy-Lessons-How-to-improve-faster-in-6-steps-352477228

 

 

 

 

Independent Practice: Random Sketches 7: Human and Other being Anatomy

This image is of me practice my human anatomy and was done in pencil;

img_20170111_0005

This was me again practicing human anatomy either for my own personal understanding of human anatomy and also to help em improve it when I sketch it. These attempts were based on exercise that I have found online for regular human anatomy as well as cartoon character one from various franchises. Hence why their are sketches of Obi-Wan Kenobi, Ahsoka Tano and my own character I designed in first year Ploceidae the Weaver who is based on the Sonic the Hedgehog Archie Comic Style. While some of the drawings that I did weren’t best due to my issue with proportioning and shapes of the human anatomy, I still managed to create a few sketches that look some what human in appearance.