Acting, Aesthetics and Audience Resit Sound Effects and Music

Footsteps:

Provided by Royalty King

I chose this as one of my sound effects for several reasons, the first been that the actual walking sound seems to fit with the actual motions of character walking really well and I am heavily considering this as one of the more accurate sound effects for the final result for this animation. The walking helps in hence the Dramatic Impetus in the Animation due to the eco sound that it has which helps contribute the emptiness of the environment.

Provided by SFX Planet

I chose this sound effect because the sound effect seem to work really well with the dramatic impetus of the desolate wasteland hinting that everything  is destroyed creating sadness and pain in the progress. The down fall with this is that the previous chosen sound effect seemed to work a lot better than this one, so i will not be using this sound effect.

Explosion:

Provided by copyrighy free sound-effect

I will either use this sound effect or the one below because they are both excellent examples of explosion that I could actual use for the moment and highlight that this is not only a random explosion but an important event that is happening in this story line, that could change it all.

Provided by Iwan Sounds and DIY

I will either use this sound effect or the one above because they are both excellent examples of explosion that I could actual use for the moment and highlight that this is not only a random explosion but an important event that is happening in this story line, that could change it all.

Blinking:

Provided by MedelProductions

I have chosen this sound effect to add a bit of comedy to the dramatic impetus at the end of the animation, when the character in the dust pile blinks in shock at what happened, this in turn causes the target audience to be surprised by the sudden turn of events and then laugh at the end results.

Wind:

Already have a suitable sound effect for that gathered. I will use a softer wind sound effect for this animation.

Talking/Gasps:

I will be covering that with my own voice acting. I will use gasps, ohh and aahhs to enhance the emotions that the Character displays when he is examining the mysterious items.

 

 

 

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