3D Animations: Creating Bones and Pivots for 3D Animations on Modeler

A skeleton structure and pivots can be created for a object to give it movable limbs within a animation in Layout Lightwave . This is done by going to the Set Up menu and selecting the create Skelegons Tabs under the Skelegons menu. Once the create Skelegons tab has been selected the user can place the skelegon joints where ever they want for what ever length they want and can connect each skelegon together. This is then used to make a Skelegon Tree which can be sued to name each bone and pair them with another listing them as a parent. Pivots can then be add to each key point of the Skelegon to allow joins between each desired bone to be created allowing motion to be made.

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