Here are the developed ideas for the Food Vendor Narrative:
This idea is based on the medieval Food Vendor and unfortunately when I drew this I knew straight away that it no longer looked like it belonged to the medieval era. This design lost it’s narrative within the development so next time when developing the design keep in mind the original narrative that I have chosen or been given for the project.
For The next Developed Idea I went back to the original design concept and when drawing the development made sure it stuck with the narrative. This design looks somewhat like the original design but has been tweaked to be more based on the stall found in the fable games. Looks better then the previous design and sticks to the narrative and offers some appeal to the eye but still needs development.
This Developed idea is based on the European medieval Market or merchant stalls that could be found within a busy town. This made the design feel more medieval and stuck to the narrative more then before and made it look a lot more appealing to the eye. This design came out a lot better then it’s predecessors.
This developed idea for the medieval food vendor is probably one of the best so far due to the fact that the original design is no longer seeable but the narrative is still their and that theme of the stall is clearly seeable as well. The design is also appealing to the eye.
This next design idea is based on the Oil Away We Go design idea but instead of the stall been a single can I have developed it to look like three cans stuck together. The idea is still appealing to the eye but the initial developed idea has come out looking more like a cafe or restaurant which is Gareth Didn’t want happening so this developed idea wont be used in the final design.
This is last developed idea for the Oil Away We Go, this time I went back to the original design but made the barrel vendor a movable vehicle and the tables and chairs for this vendor are also made out of Barrels sticking to the theme but yet again the narrative is still not clear.
This development Idea is based on the Hook and Fresh design idea and is still based on the idea of a float-able vendor that delivers food to pass by sailors. The narrative is still clear like the original image but the difference in the design is that the actual boat has more of a boat shaped base.
This design development idea has had a huge change to it but the original narrative is still seeable. The main change within this development idea is that the actual vendor is no longer able to float to different locations in fact it stands above the water level but has a dock that allows the travels to pull aside and enter the vendor after going up the stairs. Unfortunately the design is again more cafe/restaurant based so I cannot use this design for this narrative project. Although I can’t use the design it is still quite appealing to the eye.
This idea goes back to the original design but with floating and the floats shape but there is development within the actual design so it isn’t exactly like the original for example the float doesn’t just float any more it actually is propelled by fangs that are built into the actual float like a swamp boat and they are rotatable allowing the boat to be moved in a desired direction. The design is appealing and does stick to the narrative and theme perfectly.
This next idea is the developed idea of Sailor sandwiches but this time it has been altered to look more like a boat that can be levitated if need be to deliverer the sandwiches to the people who want them on traveling planes or boats. The idea sticks to the original narrative and theme which is the aim of the project and doesn’t appear to be a cafe/restaurant this time, the only down fall is that is looks a little small for a food vendor.
This idea is focusing more on the flying aspect of the narrative of this vendor. The down fall of this design is that appears to close to an idea in one of the films that my tutor used when assign this project so I will not be able to use this design idea.
This design idea is based on the Awesome Alps Food and the development focuses more on the snow side of the environment and how this vendor my deal with those conditions. For example snow/ice grips have been added to the design to allow better grip for the vendor so it doesn’t slide down the slopes when stationary. The skies help with maneuverability and the snow shovel helps move the snow out the way. The design doesn’t lose it’s narrative or it’s appeal when it went through these changes either except maybe for when the skies are.
This design was tweek ever so slightly so the skies when at the front and the snow shovel was removed as well, not as appealing without shovel need to add that to next idea. The theme/narrative is still see able.