Environments and Architecture are a very important party of animations due to the fact that they often enhance the emotions a character is using or what the creator wants the target audience to feel during the a certain scene and the architecture is often used to show what sort of environment he character is in for example if the environment was the slums of a city the buildings in the area would make sense to have a run down building in that environment than a posh mansion. Here are some of the images that I used to inspire the environments for FIREWALL!, the images are taken from various websites such as ubisoft and blogs: